﻿using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class EditorGrid : MonoBehaviour {

	public float cell_size = 0.2f; // = larghezza/altezza delle celle
	private float x, y, z;

	void Start() {
		x = 0f;
		y = 0f;
		z = 0f;

	}

	void Update () {
		x = Mathf.Round(transform.position.x / cell_size) * cell_size;
		y = Mathf.Round(transform.position.y / cell_size) * cell_size;
		z = transform.position.z;
		transform.position = new Vector3(x, y, z);
	}

}